Review

Full text   [in Spanish] | PDF | 380 kB

"When I'm playing, I'm learning". Videogames and computer games, essential learning in the twenty-first century

Federico Borges Sáiz (fborges@uoc.edu)

Lecturer in the UOC Faculty of Languages and Cultures



abstract

This book by Marc Prensky is aimed at parents and teachers who want to know why videogames and computer games are essential for children and young people's learning in the twenty-first century. Reading this book is an excellent way of penetrating the world of videogames, unknown to many adults, and to find out what makes them attractive and beneficial. The author also provides keys so that we adults can share with our children or students their passion for games and so maximise the benefit that they (and we) can obtain from videogames.

keywords

computer games, information society, learning with videogames, videogames



Submission date:  January 2007
Accepted in:  February 2007
Published in:  October 2007






 
Open summary, issue 5 (2007)

Open summary (iss. 5, 2007)

editorial

The new roles of the intelligent cities

in-depth

Inaugural lecture of the UOC's 2007-2008 academic year
Intelligent cities, by William J. Mitchell
The state of the University, foreword by the rector Imma Tubella
Intelligent cities and innovative cities, counterpoint by Jordi Borja

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"When I'm playing, I'm learning". Videogames and computer games, essential learning in the twenty-first century. By Federico Borges

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